【Arduino】189种传感器模块系列实验(资料代码+仿真编程+图形编程) 
  实验二百四十九:1.28寸圆形彩色TFT显示屏 高清IPS 模块 240*240 SPI接口GC9A01驱动 
  项目之一百一十八:ESP32+GC9A01之模拟自动运行迷宫寻路游戏 
 
实验场景图  动态图 
 
			
			
			- /*
 -   【Arduino】189种传感器模块系列实验(资料代码+仿真编程+图形编程)
 -   实验二百四十九:1.28寸圆形彩色TFT显示屏 高清IPS 模块 240*240 SPI接口GC9A01驱动
 -   项目之一百一十八:ESP32+GC9A01之模拟自动运行迷宫寻路游戏
 - */
 - 
 - //       GC9A01---------- ESP32
 - //       RST ------------ NC(复位引脚,此处未连接)
 - //       CS ------------- D4(片选引脚,连接到ESP32的D4引脚)
 - //       DC ------------- D2(数据/命令选择引脚,连接到ESP32的D2引脚)
 - //       SDA ------------ D23 (green)(主数据输出引脚,连接到ESP32的D23引脚,绿色线)
 - //       SCL ------------ D18 (yellow)(时钟信号引脚,连接到ESP32的D18引脚,黄色线)
 - //       GND ------------ GND(接地引脚,连接到ESP32的接地端)
 - //       VCC -------------3V3(电源引脚,连接到ESP32的3.3V电源)
 - 
 - #include <TFT_eSPI.h>
 - 
 - #define SCREEN_WIDTH 240
 - #define SCREEN_HEIGHT 240
 - #define CELL_SIZE 20
 - #define MAZE_ROWS 10  // 迷宫行数
 - #define MAZE_COLS 10  // 迷宫列数
 - 
 - TFT_eSPI tft = TFT_eSPI();
 - 
 - // **迷宫数据(1 代表墙壁,0 代表可行走路径)**
 - int maze[MAZE_ROWS][MAZE_COLS] = {
 -     {1,1,1,1,1,1,1,1,1,1},
 -     {1,0,0,0,0,0,0,0,0,1},
 -     {1,0,1,0,1,1,1,1,0,1},
 -     {1,0,1,0,0,0,0,1,0,1},
 -     {1,0,1,1,1,1,0,1,0,1},
 -     {1,0,0,0,0,1,0,1,0,1},
 -     {1,0,1,1,0,1,0,1,0,1},
 -     {1,0,0,1,0,0,0,1,0,1},
 -     {1,0,1,1,1,1,1,1,0,1},
 -     {1,1,1,1,1,1,1,1,1,1}
 - };
 - 
 - // **计算迷宫偏移量,使其居中**
 - int mazeOffsetX = (SCREEN_WIDTH - (MAZE_COLS * CELL_SIZE)) / 2;
 - int mazeOffsetY = (SCREEN_HEIGHT - (MAZE_ROWS * CELL_SIZE)) / 2;
 - 
 - // **玩家位置**
 - int playerX = 1;
 - int playerY = 1;
 - int exitX = MAZE_COLS - 2;
 - int exitY = MAZE_ROWS - 2;
 - 
 - /**
 -  * 初始化屏幕
 -  */
 - void setup() {
 -     Serial.begin(115200);
 -     tft.init();
 -     tft.setRotation(1);
 -     tft.fillScreen(TFT_BLACK);
 -     drawMaze();
 - }
 - 
 - /**
 -  * 绘制迷宫(居中显示)
 -  */
 - void drawMaze() {
 -     tft.fillScreen(TFT_BLACK);
 -     for (int i = 0; i < MAZE_ROWS; i++) {
 -         for (int j = 0; j < MAZE_COLS; j++) {
 -             if (maze[i][j] == 1) {
 -                 tft.fillRect(mazeOffsetX + j * CELL_SIZE, mazeOffsetY + i * CELL_SIZE, CELL_SIZE, CELL_SIZE, TFT_BLUE);
 -             }
 -         }
 -     }
 - 
 -     // **绘制玩家(绿色)**
 -     tft.fillRect(mazeOffsetX + playerX * CELL_SIZE, mazeOffsetY + playerY * CELL_SIZE, CELL_SIZE, CELL_SIZE, TFT_GREEN);
 - 
 -     // **绘制出口(红色)**
 -     tft.fillRect(mazeOffsetX + exitX * CELL_SIZE, mazeOffsetY + exitY * CELL_SIZE, CELL_SIZE, CELL_SIZE, TFT_RED);
 - }
 - 
 - /**
 -  * 自动路径寻找
 -  */
 - void movePlayer() {
 -     if (playerX < exitX && maze[playerY][playerX + 1] == 0) {
 -         playerX += 1; // **向右移动**
 -     } else if (playerY < exitY && maze[playerY + 1][playerX] == 0) {
 -         playerY += 1; // **向下移动**
 -     } else if (playerX > 1 && maze[playerY][playerX - 1] == 0) {
 -         playerX -= 1; // **向左移动**
 -     } else if (playerY > 1 && maze[playerY - 1][playerX] == 0) {
 -         playerY -= 1; // **向上移动**
 -     }
 - 
 -     drawMaze();
 - 
 -     // **到达出口后重置**
 -     if (playerX == exitX && playerY == exitY) {
 -         delay(1000);
 -         playerX = 1;
 -         playerY = 1;
 -         drawMaze();
 -     }
 - }
 - 
 - /**
 -  * 游戏主循环
 -  */
 - void loop() {
 -     movePlayer();  // **自动寻路**
 -     delay(500);    // **控制移动速度**
 - }
 
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